Comments posted on scores by DJGex

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It's all in good fun. Once you get the patterns down, you can loop this game multiple times.  

-- Posted by DJGex on 2014-06-30 20:14:39   Reply
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No problem!  This game can be incredibly tough.

-- Posted by DJGex on 2014-06-22 08:24:46   Reply
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I got lucky about a year ago at a classic gaming show and got it for around $5. It's not a bad port of the arcade version, but the targeting isn't quite there (you need to aim lower).  

-- Posted by DJGex on 2014-06-21 22:08:47   Reply
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This game is tough.  The arcade version of this is just short of insane when it comes to difficulty.  

-- Posted by DJGex on 2014-06-17 17:58:32   Reply
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This is a fun title.  Plays pretty close to the arcade version (with a few levels on the NES version that were added that aren't in the arcade, and a "mega shell" that you can pick up on the vertical stages in the arcade version).  

-- Posted by DJGex on 2014-06-12 20:32:09   Reply
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I'll play both versions.  I think my best without shields is around 1.4M.

-- Posted by DJGex on 2014-06-01 08:12:22   Reply
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You can pick up 3000-6000 bonus points depending on how far you can jump that gap, but the catch is you pretty much have only one shot at it, otherwise you won't have enough speed to clear it a second time.

-- Posted by DJGex on 2014-06-01 00:31:44   Reply
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I wish I recorded that one... 

-- Posted by DJGex on 2014-05-31 07:31:48   Reply
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Great table.  It's fun on the Pinball Arcade versions for Xbox and Playstation, but there's nothing better than playing the real thing.

-- Posted by DJGex on 2014-05-24 19:58:24   Reply
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I like both the NES and arcade versions of Contra, but the arcade version is much more challenging. 

-- Posted by DJGex on 2014-05-22 17:20:19   Reply
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Thanks!  

-- Posted by DJGex on 2014-05-22 17:19:06   Reply
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I tend to use the flamethrower for the most part.  In the elevator shaft, you'll stop at every odd numbered floor, but pay attention to the following:

On floors 13 and 11, the facehuggers will drop from above.  Pretty easy to take care of, and if they get on the elevator, they will not damage the elevator cables.

Near 10, 9, and 6 the purple warrior aliens will try and jump on the top of the elevator while decending.  If they get on there for too long, the elevator cables will start to snap.  Even if the elevator is stopped on a floor, this can still happen. 

Near 5 and 3 are the red aliens.  These directly attack the cables from above, and there are usually two of them.  

Hope that helps.

-- Posted by DJGex on 2014-05-15 18:53:02   Reply
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Do you have a Gamecube?  Try and find one of the GBA Players if you can.  Not sure how much they are now, but I picked one up for around $30 USD a few years ago.

 

-- Posted by DJGex on 2014-05-12 22:00:16   Reply
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Thanks Sixx!  Not on this one, X shoots and A jumps (which I think was the default).

-- Posted by DJGex on 2014-05-12 18:06:03   Reply
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This was the "sequel" to Smash TV.  If you make it to the Pleasure Dome, the Smash TV characters are there, as are some of the Smash TV bosses (luckily you don't fight them).

-- Posted by DJGex on 2014-05-11 20:20:44   Reply
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Much appreciated!  

-- Posted by DJGex on 2014-05-11 13:55:21   Reply
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Much appreciated!yes

-- Posted by DJGex on 2014-05-08 15:27:59   Reply
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Thanks!

-- Posted by DJGex on 2014-04-27 23:07:37   Reply