Atlantis: Easy (Intellivision)

Score: 60,600
World Ranking: 2
Scored By: Akito01 (GRF)
100% Legit
Akito01 avatar
Atlantis: Easy 60,600 points
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Avatar of Akito01

This is effectively the Atlantis kill screen. Once you reach Day 12, no more enemies appear, and after a few seconds or so, the game will lock out your controls and that wierd purple 'E' looking thing starts scrolling across the screen.

-- Posted by Akito01 on 2014-05-11 16:21:24   Reply
Avatar of Sixx

Nice!

Did you read my comment regarding your "Intellivision Lives!" scores? Those has to go under the Nintendo DS category and not as emulated Intellivision.

 

-- Posted by Sixx on 2014-05-11 16:52:21   Reply
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@Sixx:

The scores have now been deleted, and will repost once the category has been created. 

-- Posted by Akito01 on 2014-05-11 17:16:14   Reply
Avatar of Sixx

Goodie, i have the cart but doubt i can compete on your level. :)

-- Posted by Sixx on 2014-05-11 17:27:37   Reply
Avatar of jersh

it sounds like if you get to day 12 you effectively win the game and the purple E is your reward. it signifies what you accomplished and that Atlatis is safe from enemy aircrafft forever!

-- Posted by jersh on 2015-05-06 18:35:22   Reply
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I just realized that purple E looks a lot like the enemy character in Qbert

-- Posted by jersh on 2015-05-18 20:55:14   Reply
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@jersh:

There's very little documentation on this glitch, which makes me curious about the nature of it. It happens the same way on both an original model Intellivision and an Intellivison II, but someone else playing this game on emulation was able to play until the night cycle of day 12 before having it crash. A lot of older systems, running on 8 bit chip sets, make it easier to identify register overrruns (number over 256), but with the Intellivision having a 16 bit CPU changes things up in that regard, so its hard to know what is actually going on with this particular kill screen.

-- Posted by Akito01 on 2015-05-19 09:58:47   Reply
Avatar of jersh

Fabolous score by the way! I love this game and currently cannont even come close to your score

-- Posted by jersh on 2015-06-20 01:52:21   Reply
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@jersh:

This scoring hint may be something you're already aware of, but I wasn't until fairly recently; it turns out, you earn more points by shooting down enemies with the UFO than with the regular guns. I always used to save the UFO exclusively for the night sequence, but managing the UFO during the entire day ended up earning me a lot more points. You eventually get into a rhythm of figuring out when to use it and when to park it. 

-- Posted by Akito01 on 2015-06-20 08:46:15   Reply
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@Akito01:

I did not know that. thanks for sharing !

-- Posted by jersh on 2015-06-20 22:52:24   Reply
Avatar of PatR
@Akito01: I am the Atlantis programmer and this looks like a bug. I did not intend for the game to stop at any specific level. When testing we ran up some high scores but probably never got this high. My bad. I am happy to see people still enjoying the game.
-- Posted by PatR on 2016-07-29 07:47:28   Reply
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@PatR:

Thanks for this! Both for the info, and for creating the game. 

-- Posted by Akito01 on 2016-07-29 13:19:07   Reply
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@PatR:

It is Awesome to hear from the programmer of this great game! Thank you for your creation!

-- Posted by jersh on 2017-09-08 20:12:07   Reply