Beauty and the Beast (Intellivision)

Score: 27,650
World Ranking: 1
Scored By: Akito01 (GRF)
88% Legit
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Beauty and the Beast 27,650 points
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This is one of those games where a bit of point farming goes a long way. In this case, the secret is to stay at the first building; once you get to the top, jump off and sacrifice that man, and you will begin again at the bottom of this first building. Point values don't seem to increase as you progress from building to building, so it never makes sense really to leave that first level.

-- Posted by Akito01 on 2014-05-12 15:54:19   Reply
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Oh, yeah; in fact, extra lives come quite frequently in this game. The thing is, you can also lose them very quickly as well. This is one of those games where, if you die, the enemy sprites remain on screen. So, the same barrell that kills you as you climb can kill you again as you spawn at the bottom of the level.

-- Posted by Akito01 on 2014-05-12 20:21:48   Reply
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I think perhaps a more appropriate comaprison would be to keeping one asteroid alive on screen so you can keep shoooting UFOs in Asteroids, or trapping centipede heads on the margin of the screen so you can farm spiders in Centepide. Its ultimately about finding a strategy to mitigate risk while maximizing scoring opportunities.

One big difference between this game and Mario is the matter of RNG. In Mario, enemies and power ups always appear in exactly the same places and move and react in exactly the same way every time. In Beauty & The Beast, there is, so far as I can tell, no memorizable pattern. You have to respond to the situation as it emerges, rather than rely on muscle memory.

The problem with a seperate category as you describe it is that it doesn't solve the issue of 1st building farming. For one, the fall mechanic is in the game because it can, in fact, happen accidentally. The higher you get in the building, the narrower it becomes, meaning it is entirely possible to carrlessly run or jump off the building while avoiding enemies. Would such a run then be disqualified? A person could also farm points on the first building for a number of trips before moving on to conquering buildings. The only way to judge such a score for this game then would be video evidence.

I can support the idea of a seperate category for this game that supports 'number of buildings conquered' in addition to the high score category. Unless and until someone posts a completely maxed out score for this game (as has happened with the 8bit and 16bit Mario games), I think such a concern may be overstated. Ultimately, to get points in this game, you still have to climb, and still have to avoide being killed by a variety of enemies; there is no instant win condition here. A person can certainly marathon it; but, I would suggest that all high score runs are both a measure of skill and endurance. In order to get my million scores in Astrosmash, I had to be good enough to stay alive and earn those points, and also be willing and able to sit and play for close to 3 hours to do it.

-- Posted by Akito01 on 2014-05-14 10:45:38   Reply
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Yeah, I guess this one of those cases where I have to admit to what I don't know.

The Asteroid and Centipede thing were just tips and tricks I remember from childhood, I have no idea how these things are handled in the here and now. I do remember that guy in Chasing Ghosts who used to have the Berserk world record, but lost it to a guy who discovered a quirk in the way enemies are generated from screen to screen if you move in a particular pattern. He felt this new record wasn't valid, but to me, it seemed like a lot of salt. If you are the better player, exploit that same quirk and beat the dude at his own game instead of whining about it.

I guess that's my philosophy on it. The game is the game. If the aim is to get a high score, do whatever you can short of cheating to get that score. My score here is not exeptional by any means. I say, let's get it on! Blast my score into dust. I have no salt in my veins. If someone beats my score (and they will) and I want to take it back, then it is on me to sit down and play the game as best I know how. It's all a level playing field as far as I'm concerned.

-- Posted by Akito01 on 2014-05-14 18:09:54   Reply
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Akito you make some pretty convincing points! I was going to vote no but I'll just skip this score I think. To me, point farming is not in the spirit of the game so shouldn't be acceptable. Also it ruins that game for future people who come along and want to play through the game, master it, and post a high score -- where's the motivation when somebody has found a way to farm and/or exploit and has already posted a massive score? IMO anyway.

But it's really a personal perspective thing, there is no right or wrong viewpoint smiley

-- Posted by Gray on 2014-05-19 21:25:30   Reply
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I shouldn't say it "ruins the game" -- that's obviously nonsense. What I meant was if I see a top River Raid score of 999,999 because somebody found a farming technique, I won't bother playing it. But if the top score was 200,000 and set by "normal" play, I would still feel motivated to get better at the game. (Again just IMHO)

-- Posted by Gray on 2014-05-19 21:27:40   Reply