Beauty and the Beast (Intellivision)

Score: 27,650
World Ranking: 1
Scored By: Akito01 (GRF)
88% Legit
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Beauty and the Beast 27,650 points
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This is one of those games where a bit of point farming goes a long way. In this case, the secret is to stay at the first building; once you get to the top, jump off and sacrifice that man, and you will begin again at the bottom of this first building. Point values don't seem to increase as you progress from building to building, so it never makes sense really to leave that first level.

-- Posted by Akito01 on 2014-05-12 14:54:19   Reply
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can you get extra lives?

-- Posted by S.BAZ on 2014-05-12 17:38:38   Reply
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Oh, yeah; in fact, extra lives come quite frequently in this game. The thing is, you can also lose them very quickly as well. This is one of those games where, if you die, the enemy sprites remain on screen. So, the same barrell that kills you as you climb can kill you again as you spawn at the bottom of the level.

-- Posted by Akito01 on 2014-05-12 19:21:48   Reply
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I played a couple games of Beauty & the Beast last night & I'm surprised how much I like it!  I've had this cart & never got around to trying it out, doubting it would be any good.  I'll definitely be giving it another go -- It's much more enjoyable than Intellivision Donkey Kong.

I hesitate to vote on this one -- it seems to me like playing the 1st building over & over is similar to playing the same level over & over in a Mario game or using endless 1-up tricks or what-not.  I was unsure so I played it.   -- the 1st building gives you more extra lives than later ones and it's easier.   it seems like the same kind of thing as repeating World 1-2 in Super Mario 3 & collecting points & 1-ups endlessly.  If I were to submit this score I would want to call it "Beauty & the Beast -- 1st Building Marathon" or something like that. 

before I vote, can you tell me if you think this should be considered differently than, say, collecting a 1-up half way through a stage in Super Mario Bros, jumping in the hole & repeating the process, indefinitely?




-- Posted by S.BAZ on 2014-05-13 22:16:38   Reply
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I think perhaps a more appropriate comaprison would be to keeping one asteroid alive on screen so you can keep shoooting UFOs in Asteroids, or trapping centipede heads on the margin of the screen so you can farm spiders in Centepide. Its ultimately about finding a strategy to mitigate risk while maximizing scoring opportunities.

One big difference between this game and Mario is the matter of RNG. In Mario, enemies and power ups always appear in exactly the same places and move and react in exactly the same way every time. In Beauty & The Beast, there is, so far as I can tell, no memorizable pattern. You have to respond to the situation as it emerges, rather than rely on muscle memory.

The problem with a seperate category as you describe it is that it doesn't solve the issue of 1st building farming. For one, the fall mechanic is in the game because it can, in fact, happen accidentally. The higher you get in the building, the narrower it becomes, meaning it is entirely possible to carrlessly run or jump off the building while avoiding enemies. Would such a run then be disqualified? A person could also farm points on the first building for a number of trips before moving on to conquering buildings. The only way to judge such a score for this game then would be video evidence.

I can support the idea of a seperate category for this game that supports 'number of buildings conquered' in addition to the high score category. Unless and until someone posts a completely maxed out score for this game (as has happened with the 8bit and 16bit Mario games), I think such a concern may be overstated. Ultimately, to get points in this game, you still have to climb, and still have to avoide being killed by a variety of enemies; there is no instant win condition here. A person can certainly marathon it; but, I would suggest that all high score runs are both a measure of skill and endurance. In order to get my million scores in Astrosmash, I had to be good enough to stay alive and earn those points, and also be willing and able to sit and play for close to 3 hours to do it.

-- Posted by Akito01 on 2014-05-14 09:45:38   Reply
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I think you have some good points & I think your solution is good but I'm still leaning more toward this being a point-farm category, so here are my thoughts about it:

IMO, your best point is that there could be a "most buildings conquered" category.  my only hesitation with that is there would be no way to compete for points in a way that demonstrates skill at the game.  (aside from the fact that it does take some minimal skill to climb the 1st building.)  Since all of the buildings score the same anyway, & point-pressing by using the hearts is very dangerous, the # of buildings completed category would be a solution.

other thoughts:

first, I thought those methods in Asteroids & Centipede have been disallowed in most tournaments & other high-score contests, except in thier own special category.  is that not the case?

however, when I'm doing this 1st-building point farm, IMO, this actually seems more comparable to SMB because of the fact that I'm actually killing myself intentionally just to make it easy to keep my extra lives maxxed out, and to keep the gameplay easy.  to me the most difficult thing about it is avoiding to accidently beat the building!  I get in a climbing zone & forget to not climb up the last time.  Sure, I get a few deaths here & there because of the randomness of it, but the first building gives me so many extra lives & it's mostly easy to not die.

I think the separate category would solve the point-farming issue.  Although it is possible to fall accidentally, I would say that is HIGHLY unlikely.  I farmed the 1st building til I had over 30k and only fell off unintentionally once, and that was just because of the "jankiness" of these goofy controllers. (or perhaps my weakness at using them)  sometimes I press up & he just keeps on going!  but because of the amount of space given, most of the time even this is not enough to push me over the ledge.  Since this involved going all the way up the building (which is I think, 10 screens high) 15-20 times, AND since I am still a beginner at this game, I would say that if someone fell even 3 times from the same building it would be pretty obvious it was intentional.  So I would be inclined to just use my normal standard which is the "no more than twice" TG rule which applies to collecting a particular 1-up in SMB for example.

true, for really big scores people would probably require video evidence to make sure it was done by those rules (if those were the rules).  but isn't that the same with many games here?  I don't see any problem with that.  the bigger the scores & the more known exploits, the more people will demand better evidence for any game.

without a separate category there is no way to compete for points WITHOUT farming the 1st building & so that other than endurance, the challenge of this game, & greater portion of the game is abandoned in a points contest.  I'm pretty sure that if I got together with a group of gamers to see who is the best at Beauty & the Beast, we would easily agree not to loop the 1st building, since it doesn't offer any trial of skill at the game, only one of endurance.

so I think your solution is good, & I'm reserving my vote -- but I think even better would be to have a "1st building point-farm," along with a "standard" game where looping the 1st building is disallowed.  Then there would also be the option to score it by buildings conquered which I think is kind of like scoring Tetris for lines instead of points.

sorry about the long rant! 

-- Posted by S.BAZ on 2014-05-14 16:33:56   Reply
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Yeah, I guess this one of those cases where I have to admit to what I don't know.

The Asteroid and Centipede thing were just tips and tricks I remember from childhood, I have no idea how these things are handled in the here and now. I do remember that guy in Chasing Ghosts who used to have the Berserk world record, but lost it to a guy who discovered a quirk in the way enemies are generated from screen to screen if you move in a particular pattern. He felt this new record wasn't valid, but to me, it seemed like a lot of salt. If you are the better player, exploit that same quirk and beat the dude at his own game instead of whining about it.

I guess that's my philosophy on it. The game is the game. If the aim is to get a high score, do whatever you can short of cheating to get that score. My score here is not exeptional by any means. I say, let's get it on! Blast my score into dust. I have no salt in my veins. If someone beats my score (and they will) and I want to take it back, then it is on me to sit down and play the game as best I know how. It's all a level playing field as far as I'm concerned.

-- Posted by Akito01 on 2014-05-14 17:09:54   Reply
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alright sounds good man!  thanks for enduring my questions I'll request a buildings category & put up my best points score too...

thanks for mentioning your method in the first place, I'm glad to discover this game  ;]

-- Posted by S.BAZ on 2014-05-15 02:18:46   Reply
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Akito you make some pretty convincing points! I was going to vote no but I'll just skip this score I think. To me, point farming is not in the spirit of the game so shouldn't be acceptable. Also it ruins that game for future people who come along and want to play through the game, master it, and post a high score -- where's the motivation when somebody has found a way to farm and/or exploit and has already posted a massive score? IMO anyway.

But it's really a personal perspective thing, there is no right or wrong viewpoint smiley

-- Posted by Gray on 2014-05-19 20:25:30   Reply
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I shouldn't say it "ruins the game" -- that's obviously nonsense. What I meant was if I see a top River Raid score of 999,999 because somebody found a farming technique, I won't bother playing it. But if the top score was 200,000 and set by "normal" play, I would still feel motivated to get better at the game. (Again just IMHO)

-- Posted by Gray on 2014-05-19 20:27:40   Reply